After all phases of a turn are complete, the board is reset (Phase 6). At the end of each epoch, a scoring round grants victory points for having the most influence over the planets and galactic senate (Phase 5). Players also take any benefits granted by technologies acquired during the event resolution phase (Phase 4). Once all events/actions are resolved, players take any income earned from having specific sets of trade goods in their possession (Phase 3). The losers’ worker(s) is/are removed from the planet and returned to the players’ supply. (Players begin the game with three cubes but can acquire more and increase their military might during the game.) Three cubes are drawn from the bag and the player with the most wins the battle. ![]() The players involved place their military science cubes into a bag. The attacking player selects a planet to attack and either attacks another player’s faction on that planet, or the sentinels on the planet. Where your workers are placed in each box determines what, if any, benefit your receive from the action. The actions you are working with include changing the turn order, gaining influence over planets, gathering trade goods, engaging in covert missions to strengthen your faction or weaken the empire, gaining new research technologies which can give you additional benefits during the game, engaging in warfare, and trying to gain control of the senate. Once all workers are placed, the event boxes (actions) are resolved top to bottom and in the order specified by the boxes (Phase 2). Not all players will have the same amount of workers each turn as additional workers can be earned during the game. If you have workers, you must place them. In Phase 1, players take turns placing their workers. ![]() The meat of the game comes from the first two phases of a turn: Placing workers in the board’s event (events are actions, in normal game parlance) boxes and then resolving those actions. The game consists of eight turns spread over three epochs. Or, in less thematic terms, placing your workers in action spots and then resolving those actions. You accomplish this by gaining control of planets, running covert ops, researching new technologies, infiltrating the galactic government, managing trade, and winning wars. Galactic Rebellion is a worker placement/area control game in which you lead your band of rebels in an attempt to overthrow the galactic government and install your group as the new leaders. At least until you figure out how to overthrow them, but that’s a game for another day. Oh, and you’ll have to do whatever they say. If you lose, someone else’s great plan will be the blueprint for the universe and yours will go into the cosmic shredder. War, diplomacy, covert ops, and trade will all be required to win. They don’t.) In order for your great plan to be enacted and the universe run in your favor, your faction must overthrow the corrupt government and defeat the other factions. Trouble is, there are other factions out there who think they have the best plan. ![]() ![]() You have a plan (and hoo, boy, it’s a great one) for how the universe should be run. Imagine that you’re the leader of a rebel faction in a futuristic sci-fi universe ruled by a corrupt Senate.
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